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Glossary N

Narrative

  1. Game Scenario vs Learning Scenario (Gamification-Based Learning Tips)

Narrative arc

  1. Player Journey vs Player Storyline (Gamification Player Progression Tips)
  2. Character Development vs Character Progression (Gamification Player Progression Tips)
  3. Quest Progress vs Mission Progress (Gamification Player Progression Tips)

Narrative backstory creation

  1. Game Characters vs Game Avatars (Gamification Achievement Systems Tips)

Narrative-based games

  1. Storytelling vs Narrative (Gamification And Bloom’s Taxonomy Tips)

Narrative branching

  1. Player Choice vs Player Freedom (Player-Centric Gamification Tips)
  2. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Narrative branching paths

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)
  2. Game Storyline vs Game Scenario (Gamification Achievement Systems Tips)

Narrative Choice Options

  1. Player Engagement vs Player Involvement (Gamification Player Progression Tips)

Narrative choices

  1. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  2. Player Choice vs Player Freedom (Player-Centric Gamification Tips)

Narrative coherence

  1. Quests vs Missions (Gamification Player Progression Tips)
  2. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  3. Game Storyline vs Game Scenario (Gamification Achievement Systems Tips)

Narrative coherence and engagement

  1. Game Playability vs Player Playability (Gamification Player Progression Tips)

Narrative coherence enhancement

  1. Level Design vs Game Balance (Player-Centric Gamification Tips)

Narrative coherence evaluation

  1. Quests vs Missions (Gamification Player Progression Tips)
  2. Game Pace vs Game Flow (Player-Centric Gamification Tips)

Narrative coherence maintenance

  1. Immersion vs Presence (Player-Centric Gamification Tips)

Narrative coherence principles

  1. Avatars vs Characters (Player-Centric Gamification Tips)

Narrative consequences

  1. Character Development vs Character Progression (Gamification Player Progression Tips)

Narrative Consistency Maintenance

  1. Game Art vs Game Graphics (Player-Centric Gamification Tips)

Narrative Continuity

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Narrative design

  1. Avatars vs Characters (Gamification And Bloom’s Taxonomy Tips)
  2. Immersion vs Presence (Player-Centric Gamification Tips)
  3. Achievement vs Progression (Player-Centric Gamification Tips)
  4. Game Design vs Game Development (Player-Centric Gamification Tips)
  5. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  6. Learning Journey vs Learning Cycle (Gamification-Based Learning Tips)
  7. Game Adventure vs Game Quest (Gamification Achievement Systems Tips)
  8. Game Scenario vs Learning Scenario (Gamification-Based Learning Tips)
  9. Player Path vs Player Journey (Gamification Player Progression Tips)
  10. Experience Points (XP) vs Skill Points (SP) (Gamification Player Progression Tips)
  11. Game-Based Learning vs Gamified Learning (Player-Centric Gamification Tips)
  12. Player Rankings vs Game Rankings (Gamification Player Progression Tips)
  13. Quests vs Missions (Gamification Player Progression Tips)

Narrative design elements

  1. Game Success vs Player Success (Gamification Player Progression Tips)
  2. Points vs Badges (Player-Centric Gamification Tips)
  3. Immersion vs Presence (Player-Centric Gamification Tips)

Narrative design principles

  1. Storytelling vs Narrative (Gamification And Bloom’s Taxonomy Tips)

Narrative Design Techniques

  1. Game Progression vs Player Journey (Gamification Player Progression Tips)

Narrative development

  1. Game Thinking vs Design Thinking (Gamification And Bloom’s Taxonomy Tips)
  2. Player Journey vs Player Storyline (Gamification Player Progression Tips)

Narrative development approaches

  1. Game-Based Learning vs Gamified Learning (Player-Centric Gamification Tips)

Narrative Development Techniques

  1. Game Sequel vs Game Expansion (Player-Centric Gamification Tips)

Narrative-driven achievements

  1. Achievements vs Trophies (Gamification Achievement Systems Tips)

Narrative-driven challenges integration

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Narrative-driven character development

  1. Avatars vs Characters (Player-Centric Gamification Tips)

Narrative-driven gameplay

  1. Avatars vs Characters (Player-Centric Gamification Tips)

Narrative-driven gameplay design

  1. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)

Narrative-driven gameplay elements

  1. Player Stats vs Player Profile (Player-Centric Gamification Tips)

Narrative-driven rewards

  1. Game Quest vs Learning Quest (Gamification-Based Learning Tips)

Narrative-driven storylines

  1. Achievements vs Trophies (Gamification Achievement Systems Tips)

Narrative-driven unlocks

  1. Game Unlockables vs Player Unlockables (Gamification Player Progression Tips)

Narrative elements

  1. Player Expectations vs Player Satisfaction (Gamification Player Progression Tips)
  2. Player Control vs Player Autonomy (Gamification Player Progression Tips)
  3. Assessment vs Evaluation (Gamification-Based Learning Tips)
  4. Player Preferences vs Player Interests (Gamification Achievement Systems Tips)
  5. Player Competence vs Player Performance (Gamification Player Progression Tips)
  6. Game Mechanics vs Learning Objectives (Gamification-Based Learning Tips)
  7. Game Theory vs Gamification Theory (Player-Centric Gamification Tips)
  8. Tangible Rewards vs Intangible Rewards (Gamification Achievement Systems Tips)
  9. Multiplayer vs Single-player (Gamification And Bloom’s Taxonomy Tips)
  10. Player Experience vs Player Engagement (Gamification Achievement Systems Tips)
  11. Game Skills vs Player Skills (Gamification Player Progression Tips)
  12. Social Gamification vs Individual Gamification (Player-Centric Gamification Tips)
  13. Player Challenges vs Player Objectives (Gamification Player Progression Tips)
  14. Game Accomplishments vs Game Achievements (Gamification Achievement Systems Tips)
  15. Player Motivation vs Player Engagement (Gamification Player Progression Tips)
  16. Game Characters vs Game Avatars (Gamification Achievement Systems Tips)
  17. Game Teaser vs Game Trailer (Player-Centric Gamification Tips)
  18. Direct Competition vs Indirect Competition (Player-Centric Gamification Tips)
  19. Digital Games vs Analog Games (Player-Centric Gamification Tips)
  20. Cutscenes vs Gameplay Sequences (Player-Centric Gamification Tips)
  21. Serious Games vs Educational Games (Player-Centric Gamification Tips)
  22. Game Design vs Game Development (Player-Centric Gamification Tips)

Narrative elements and storytelling

  1. Player Investment vs Player Commitment (Gamification Achievement Systems Tips)

Narrative elements to enhance immersion

  1. Game Design vs Game Mechanics (Gamification Achievement Systems Tips)

Narrative engagement

  1. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Narrative engagement tactics

  1. Gameplay Difficulty vs Player Skill Level (Gamification Player Progression Tips)

Narrative exploration

  1. Gameplay vs Game Plot (Player-Centric Gamification Tips)

Narrative exposition techniques

  1. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)

Narrative flexibility

  1. Open World vs Closed World (Player-Centric Gamification Tips)

Narrative flow optimization

  1. Difficulty Curve vs Learning Curve (Player-Centric Gamification Tips)

Narrative freedom

  1. Open World vs Closed World (Player-Centric Gamification Tips)

Narrative immersion

  1. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Narrative immersion cultivation strategies

  1. Player Objectives vs Game Objectives (Gamification Player Progression Tips)

Narrative Integration

  1. Game Rules vs Game Instructions (Gamification And Bloom’s Taxonomy Tips)
  2. Player Growth vs Player Mastery (Gamification Player Progression Tips)
  3. Game Quest vs Player Quest (Gamification Player Progression Tips)
  4. Game Progression vs Game Advancement (Gamification Achievement Systems Tips)

Narrative or story elements

  1. Individual Progress vs Team Progress (Gamification Player Progression Tips)

Narrative pacing

  1. Immersion vs Presence (Player-Centric Gamification Tips)
  2. Game Scenario vs Player Scenario (Gamification Player Progression Tips)

Narrative pacing considerations

  1. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)

Narrative pacing differences

  1. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)

Narrative progression

  1. Avatars vs Characters (Gamification And Bloom’s Taxonomy Tips)
  2. Game Progression vs Game Advancement (Gamification Player Progression Tips)

Narrative progression enhancements

  1. Game Update vs Game Patch (Player-Centric Gamification Tips)

Narrative progression planning

  1. Game Scenario vs Player Scenario (Gamification Player Progression Tips)

Narratives/storytelling elements

  1. Power-Ups vs Boosters (Player-Centric Gamification Tips)

Narrative/storytelling

  1. Learning Path vs Learning Plan (Gamification-Based Learning Tips)

Narrative storytelling devices

  1. Game Design vs Game Mechanics (Gamification Achievement Systems Tips)

Narrative/storytelling elements

  1. Power-Ups vs Boosters (Player-Centric Gamification Tips)
  2. Player Motivation vs Player Engagement (Gamification Player Progression Tips)
  3. Player Stages vs Game Stages (Gamification Player Progression Tips)
  4. Game Environment vs Game World (Gamification Achievement Systems Tips)
  5. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Narrative storytelling elements inclusion

  1. Game Difficulty vs Challenge Difficulty (Gamification Player Progression Tips)

Narrative storytelling elements usage

  1. Player Objectives vs Game Objectives (Gamification Achievement Systems Tips)

Narrative storytelling impact on players

  1. Player Expectations vs Player Satisfaction (Gamification Achievement Systems Tips)

Narrative storytelling implementation tactics

  1. Skill-Based Games vs Chance-Based Games (Player-Centric Gamification Tips)

Narrative storytelling inclusion

  1. Progression System vs Achievement System (Gamification Player Progression Tips)

Narrative storytelling incorporation

  1. Game Adventure vs Game Quest (Gamification Achievement Systems Tips)

Narrative storytelling integration

  1. Player Skills vs Player Abilities (Gamification Player Progression Tips)

Narrative storytelling methods

  1. Gamification vs Game-Based Learning (Gamification And Bloom’s Taxonomy Tips)
  2. Subscription Model vs Freemium Model (Player-Centric Gamification Tips)
  3. Player Preferences vs Player Interests (Gamification Achievement Systems Tips)

Narrative storytelling techniques

  1. Analyzing vs Evaluating (Gamification And Bloom’s Taxonomy Tips)
  2. Direct Competition vs Indirect Competition (Player-Centric Gamification Tips)
  3. Gaming Community vs Gaming Culture (Player-Centric Gamification Tips)
  4. Game Environment vs Game World (Gamification Achievement Systems Tips)
  5. Player Interests vs Player Goals (Gamification Player Progression Tips)
  6. Player Objectives vs Game Objectives (Gamification Player Progression Tips)
  7. Player Participation vs Player Contribution (Gamification Achievement Systems Tips)
  8. Virtual Goods vs Digital Goods (Player-Centric Gamification Tips)

Narrative structure

  1. Game Adventure vs Game Quest (Gamification Achievement Systems Tips)
  2. Gaming Community vs Gaming Culture (Player-Centric Gamification Tips)
  3. Skill Levels vs Player Levels (Gamification Player Progression Tips)
  4. Challenges vs Quests (Player-Centric Gamification Tips)
  5. Player Onboarding vs Player Tutorials (Player-Centric Gamification Tips)
  6. Quests vs Missions (Gamification Player Progression Tips)
  7. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)
  8. Digital Games vs Analog Games (Player-Centric Gamification Tips)
  9. Storytelling vs Narrative (Gamification And Bloom’s Taxonomy Tips)
  10. Open World vs Closed World (Player-Centric Gamification Tips)

Narrative Structure Design

  1. Game Adventure vs Game Quest (Gamification Achievement Systems Tips)

Narrow focus on content

  1. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)

Native advertising

  1. In-Game Advertising vs Advergaming (Player-Centric Gamification Tips)
  2. Game Revenue vs Virtual Revenue (Virtual Economy Gamification Tips)

Native Advertising Formats

  1. In-Game Advertising vs Advergaming (Player-Centric Gamification Tips)

Native advertising strategies

  1. Profit vs Revenue (Virtual Economy Gamification Tips)

Natural disasters consequences

  1. Demand vs Supply (Virtual Economy Gamification Tips)

Natural language processing (NLP)

  1. Learning Analytics vs Educational Data Mining (Gamification-Based Learning Tips)

Navigation design

  1. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)

Navigation ease

  1. Virtual Market vs Digital Market (Virtual Economy Gamification Tips)

Navigation flow

  1. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)
  2. User Experience (UX) vs User Interface (UI) (Gamification Achievement Systems Tips)

Navigation Patterns

  1. User Experience (UX) vs User Interface (UI) (Gamification Achievement Systems Tips)
  2. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)

Navigation simplicity

  1. Virtual Auction vs In-Game Auction (Virtual Economy Gamification Tips)

Navigation Structure

  1. Game Assets vs Game Resources (Player-Centric Gamification Tips)

Navigation Structure Definition

  1. Player Motivation vs Player Engagement (Gamification Player Progression Tips)

Navigation Tools

  1. Game Tutorial vs Game Introduction (Gamification Achievement Systems Tips)

Need for autonomy

  1. Game Thinking vs Design Thinking (Gamification And Bloom’s Taxonomy Tips)

Need for competence

  1. Game Thinking vs Design Thinking (Gamification And Bloom’s Taxonomy Tips)

Need for relatedness

  1. Game Thinking vs Design Thinking (Gamification And Bloom’s Taxonomy Tips)

Needs analysis

  1. User Experience (UX) vs User Interface (UI) (Gamification Achievement Systems Tips)

Negative consequences

  1. Game Progression vs Game Advancement (Gamification Player Progression Tips)

Negative effects of extrinsic motivation

  1. Game Theory vs Gamification Theory (Player-Centric Gamification Tips)

Negative effects on ethics

  1. Player Challenges vs Game Challenges (Gamification Achievement Systems Tips)

Negative feedback

  1. Learning Journey vs Learning Cycle (Gamification-Based Learning Tips)

Negative feedback loops

  1. Learning Progression vs Learning Regression (Gamification-Based Learning Tips)

Negative feedback mechanisms

  1. Immediate Rewards vs Delayed Rewards (Gamification Achievement Systems Tips)

Negative impact on gameplay

  1. Player Transactions vs In-Game Transactions (Virtual Economy Gamification Tips)

Negative impact on gameplay experience

  1. Game Economy vs Virtual Economy (Player-Centric Gamification Tips)

Negative impact on learning

  1. Player Choices vs Player Decisions (Gamification Achievement Systems Tips)

Negative impact on morale

  1. Player Choices vs Player Decisions (Gamification Achievement Systems Tips)

Negative player experience

  1. Free-to-Play vs Pay-to-Play (Player-Centric Gamification Tips)
  2. Economic Trends vs Game Trends (Virtual Economy Gamification Tips)
  3. Game Wealth vs Virtual Wealth (Virtual Economy Gamification Tips)

Negative reinforcement

  1. Immediate Rewards vs Delayed Rewards (Gamification Achievement Systems Tips)
  2. Game Scenario vs Game Situation (Gamification Achievement Systems Tips)
  3. Feedback vs Feed Forward (Gamification-Based Learning Tips)
  4. Player Behavior vs Player Actions (Gamification Achievement Systems Tips)
  5. Achievement vs Mastery (Gamification-Based Learning Tips)
  6. Session Length vs Play Time (Player-Centric Gamification Tips)
  7. Rewards vs Incentives (Gamification Achievement Systems Tips)
  8. Player Motivation vs Player Satisfaction (Player-Centric Gamification Tips)
  9. Player Expectations vs Player Satisfaction (Gamification Achievement Systems Tips)
  10. Player Competition vs Player Cooperation (Gamification Player Progression Tips)
  11. Player Abilities vs Player Competencies (Gamification Achievement Systems Tips)
  12. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)
  13. Adaptive Learning vs Personalized Learning (Gamification-Based Learning Tips)
  14. Feedback Loops vs Reinforcement Loops (Player-Centric Gamification Tips)
  15. Player Motivation vs Player Satisfaction (Gamification Achievement Systems Tips)
  16. Player Expectations vs Player Satisfaction (Gamification Player Progression Tips)
  17. Difficulty Curve vs Learning Curve (Player-Centric Gamification Tips)
  18. Reward Timing vs Reward Frequency (Gamification Achievement Systems Tips)
  19. Rewards vs Achievements (Gamification And Bloom’s Taxonomy Tips)
  20. Player Strategies vs Player Tactics (Gamification Achievement Systems Tips)
  21. Player Objectives vs Game Objectives (Gamification Achievement Systems Tips)
  22. Player Interaction vs Player Activity (Gamification Player Progression Tips)
  23. Game Rewards vs Real-World Rewards (Gamification Achievement Systems Tips)
  24. Learning Resources vs Learning Materials (Gamification-Based Learning Tips)
  25. Fun vs Engagement (Gamification And Bloom’s Taxonomy Tips)
  26. Game Performance vs Player Performance (Gamification Player Progression Tips)
  27. Learning Theory vs Instructional Theory (Gamification-Based Learning Tips)
  28. Tangible Rewards vs Intangible Rewards (Gamification Achievement Systems Tips)
  29. Learner Engagement vs Learner Motivation (Gamification-Based Learning Tips)
  30. Game Quest vs Learning Quest (Gamification-Based Learning Tips)
  31. Player Behavior vs Player Interaction (Player-Centric Gamification Tips)
  32. Player Interaction vs Player Connectivity (Gamification Achievement Systems Tips)
  33. Cooperative Play vs Competitive Play (Player-Centric Gamification Tips)
  34. Learning Modules vs Learning Units (Gamification-Based Learning Tips)
  35. Learning Experience vs Learning Process (Gamification-Based Learning Tips)
  36. Badges vs Medals (Gamification Achievement Systems Tips)
  37. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)
  38. Gamification vs Game-Based Learning (Gamification And Bloom’s Taxonomy Tips)

Negative reinforcement effects

  1. Player Competition vs Player Cooperation (Gamification Achievement Systems Tips)
  2. Rewards vs Incentives (Player-Centric Gamification Tips)

Negative reinforcement mechanisms

  1. Player Training vs Player Education (Gamification Achievement Systems Tips)

Negative reinforcement strategies

  1. Achievement vs Progression (Player-Centric Gamification Tips)

Negative reinforcement techniques

  1. Game Respawn vs Game Revive (Player-Centric Gamification Tips)
  2. Game Scenario vs Player Scenario (Gamification Player Progression Tips)

Negotiating long-term contracts

  1. Inflation Rate vs Deflation Rate (Virtual Economy Gamification Tips)

Net promoter score

  1. Pricing Strategy vs Monetization Strategy (Virtual Economy Gamification Tips)

Net Revenue Analysis

  1. Earnings vs Revenue (Virtual Economy Gamification Tips)

Network

  1. Digital Literacy vs Computer Literacy (Gamification-Based Learning Tips)

Network congestion control

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Network effect amplification

  1. Gameplay Elements vs Game Features (Gamification Achievement Systems Tips)

Network effects

  1. Market Structure vs Economic Structure (Virtual Economy Gamification Tips)
  2. Economic System vs Monetary System (Virtual Economy Gamification Tips)
  3. Monopoly vs Competition (Virtual Economy Gamification Tips)

Network latency

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Network latency optimization

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Network optimization

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Network optimization strategies

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Network security measures

  1. Game Taxation vs Real Taxation (Virtual Economy Gamification Tips)

Network stability considerations

  1. Game Controller vs Game Console (Player-Centric Gamification Tips)

Neural networks and deep learning

  1. Learning Analytics vs Educational Data Mining (Gamification-Based Learning Tips)

New abilities or powers

  1. Progression System vs Achievement System (Gamification Player Progression Tips)

New business models emerge

  1. Digital Economy vs Virtual Economy (Virtual Economy Gamification Tips)

New Characters/Enemies

  1. Game Sequel vs Game Expansion (Player-Centric Gamification Tips)

New content additions

  1. Game Update vs Game Patch (Player-Centric Gamification Tips)

New enemy types

  1. Game Sequel vs Game Expansion (Player-Centric Gamification Tips)

New game features

  1. Game Update vs Game Patch (Player-Centric Gamification Tips)

New Game Modes

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)
  2. Game Sequel vs Game Expansion (Player-Centric Gamification Tips)

New game plus option

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

NFC Technology

  1. Payment Systems vs Billing Systems (Virtual Economy Gamification Tips)

Niche market

  1. Market Analysis vs Economic Analysis (Virtual Economy Gamification Tips)

No chargebacks

  1. Barter System vs Trading System (Virtual Economy Gamification Tips)

Nominal anchor mechanism

  1. Monetary Policy vs Economic Policy (Virtual Economy Gamification Tips)

Non-chronological plot development

  1. Open World vs Closed World (Player-Centric Gamification Tips)

Non-diegetic music

  1. Game Sound vs Game Music (Player-Centric Gamification Tips)

Non-exploitative profit strategies

  1. Game Economy vs Virtual Economy (Player-Centric Gamification Tips)

Non-Financial Incentives

  1. Active Achievements vs Passive Achievements (Gamification Achievement Systems Tips)

Non-fungible tokens (NFTs)

  1. Digital Assets vs Game Assets (Gamification Achievement Systems Tips)
  2. Virtual Goods vs Digital Goods (Player-Centric Gamification Tips)
  3. Virtual Property vs Physical Property (Virtual Economy Gamification Tips)
  4. Virtual Wealth vs Real Wealth (Virtual Economy Gamification Tips)
  5. Capital vs Resources (Virtual Economy Gamification Tips)
  6. Economic Systems vs Financial Systems (Virtual Economy Gamification Tips)
  7. Game Wealth vs Virtual Wealth (Virtual Economy Gamification Tips)
  8. In-Game Economy vs Real Economy (Virtual Economy Gamification Tips)
  9. Player Trading vs Player Selling (Virtual Economy Gamification Tips)
  10. Virtual Goods vs Digital Goods (Virtual Economy Gamification Tips)
  11. Virtual Investment vs Real Investment (Virtual Economy Gamification Tips)
  12. Virtual Items vs In-Game Items (Gamification Achievement Systems Tips)

Non-intrusive approach

  1. In-Game Advertising vs Advergaming (Player-Centric Gamification Tips)

Non-intrusive guidance tools

  1. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)

Non-linear gameplay

  1. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  2. Game Unlockables vs Game Achievements (Gamification Achievement Systems Tips)
  3. Leveling Up vs Ranking Up (Gamification Player Progression Tips)
  4. Open World vs Closed World (Player-Centric Gamification Tips)

Non-linear gameplay design

  1. Skill Progression vs Ability Progression (Gamification Player Progression Tips)

Non-linear gameplay experience

  1. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Non-linear gameplay structure

  1. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  2. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Non-linear level design

  1. Gameplay Evolution vs Player Evolution (Gamification Player Progression Tips)
  2. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Non-linear level structure construction

  1. Game Playability vs Player Playability (Gamification Player Progression Tips)

Non-linear musical progression

  1. Game Sound vs Game Music (Player-Centric Gamification Tips)

Non-linear narrative

  1. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)
  2. Player Choice vs Player Freedom (Player-Centric Gamification Tips)

Non-linear narrative approach

  1. Cutscenes vs Gameplay Sequences (Player-Centric Gamification Tips)

Non-Linear Narratives

  1. Player Journey vs Player Storyline (Gamification Player Progression Tips)

Non-linear narrative structure

  1. Level Design vs Game Balance (Player-Centric Gamification Tips)
  2. Player Agency vs Player Control (Gamification Achievement Systems Tips)
  3. Storytelling vs Narrative (Gamification And Bloom’s Taxonomy Tips)

Non-linear player progression

  1. Player Stages vs Game Stages (Gamification Player Progression Tips)

Non-linear progression

  1. Game Genres vs Game Themes (Player-Centric Gamification Tips)
  2. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Non-Linear Progression Model

  1. Leveling Up vs Ranking Up (Gamification Player Progression Tips)

Non-Linear Storyline Approaches

  1. Game Progression vs Player Journey (Gamification Player Progression Tips)

Non-linear storylines

  1. Player Choice vs Player Freedom (Player-Centric Gamification Tips)

Non-linear story progression

  1. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)

Non-linear storytelling

  1. Gameplay vs Game Plot (Player-Centric Gamification Tips)
  2. Open World vs Closed World (Player-Centric Gamification Tips)
  3. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)
  4. Game Design vs Game Development (Player-Centric Gamification Tips)
  5. Game Storyline vs Game Scenario (Gamification Achievement Systems Tips)
  6. Player Choice vs Player Freedom (Player-Centric Gamification Tips)
  7. Game Scenario vs Player Scenario (Gamification Player Progression Tips)
  8. Immersion vs Presence (Player-Centric Gamification Tips)

Non-linear storytelling approaches

  1. Game Storyline vs Game Scenario (Gamification Achievement Systems Tips)

Non-Linear Storytelling Methods

  1. Game Sequel vs Game Expansion (Player-Centric Gamification Tips)

Non-monetary incentives

  1. Game-Based Learning vs Gamified Learning (Player-Centric Gamification Tips)

Non-monetary rewards

  1. Player Expectations vs Player Satisfaction (Gamification Achievement Systems Tips)
  2. Performance Metrics vs Engagement Metrics (Gamification Achievement Systems Tips)
  3. Rewards vs Incentives (Gamification Achievement Systems Tips)

Non-monetary transactions

  1. Player Trading vs Player Selling (Virtual Economy Gamification Tips)

Non-physical assets

  1. Tangible Goods vs Intangible Goods (Virtual Economy Gamification Tips)

Non-physical items

  1. Tangible Goods vs Intangible Goods (Virtual Economy Gamification Tips)

Non-playable characters (NPCs)

  1. Avatars vs Characters (Player-Centric Gamification Tips)
  2. Game Characters vs Game Avatars (Gamification Achievement Systems Tips)
  3. Player Roles vs Player Classes (Gamification Achievement Systems Tips)
  4. PvP (Player vs Player) vs PvE (Player vs Environment) (Player-Centric Gamification Tips)

Non-player character (NPC)

  1. Avatars vs Characters (Gamification And Bloom’s Taxonomy Tips)

Non-restrictive environment

  1. Sandbox Games vs Linear Games (Gamification And Bloom’s Taxonomy Tips)

Non-tangible items

  1. Tangible Goods vs Intangible Goods (Virtual Economy Gamification Tips)

Non-tradable items

  1. Tradable Items vs Non-Tradable Items (Virtual Economy Gamification Tips)

Normative influence

  1. Consumer Behavior vs Player Behavior (Virtual Economy Gamification Tips)
  2. Game Theory vs Gamification Theory (Player-Centric Gamification Tips)

Normative social influence

  1. Leaderboards vs Rankings (Gamification Achievement Systems Tips)
  2. Player Behavior vs Player Actions (Gamification Achievement Systems Tips)

Norm-referenced testing instruments

  1. Learning Goals vs Learning Outcomes (Gamification And Bloom’s Taxonomy Tips)

Norm-referenced tests

  1. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)

Note-taking methods

  1. Deep Learning vs Surface Learning (Gamification-Based Learning Tips)

Notification alerts for updates

  1. Player Interaction vs Player Connectivity (Gamification Achievement Systems Tips)

Notification system

  1. Player Communication vs Player Interaction (Gamification Achievement Systems Tips)

NPC interactions

  1. Open World vs Closed World (Player-Centric Gamification Tips)

Nudge theory

  1. Game Theory vs Gamification Theory (Player-Centric Gamification Tips)
  2. Economic Value vs Intrinsic Value (Virtual Economy Gamification Tips)
  3. Consumer vs Producer (Virtual Economy Gamification Tips)
  4. Direct Competition vs Indirect Competition (Player-Centric Gamification Tips)
  5. Economic Behavior vs Consumer Behavior (Virtual Economy Gamification Tips)

Nudging for behavior change

  1. Player Feedback vs Player Progress (Gamification Player Progression Tips)

Nudging interventions

  1. Game Theory vs Gamification Theory (Player-Centric Gamification Tips)