Skip to content

Glossary H

Habit formation

  1. Active Achievements vs Passive Achievements (Gamification Achievement Systems Tips)
  2. Immediate Rewards vs Delayed Rewards (Gamification Achievement Systems Tips)
  3. Rewards vs Incentives (Gamification Achievement Systems Tips)
  4. Direct Competition vs Indirect Competition (Player-Centric Gamification Tips)

Habit formation mechanisms

  1. User Progress vs User Performance (Gamification Achievement Systems Tips)

Hacking

  1. Game Modding vs Game Hacking (Player-Centric Gamification Tips)

Hand-eye coordination

  1. Action Games vs Strategy Games (Gamification And Bloom’s Taxonomy Tips)

Hand-eye coordination exercises

  1. Individual Learning vs Team Learning (Gamification And Bloom’s Taxonomy Tips)
  2. Learning Goals vs Learning Outcomes (Gamification And Bloom’s Taxonomy Tips)

Hand-Eye Coordination Improvement

  1. Active Learning vs Passive Learning (Gamification And Bloom’s Taxonomy Tips)

Hand Gesture Recognition

  1. Game Streaming vs Game Broadcasting (Player-Centric Gamification Tips)

Handheld controllers

  1. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)

Hand size accommodation

  1. Game Controller vs Game Console (Player-Centric Gamification Tips)

Hands-on exercises implementation

  1. Learning Styles vs Learning Preferences (Gamification-Based Learning Tips)

Hands-On Experience

  1. Multimodal Learning vs Monomodal Learning (Gamification-Based Learning Tips)
  2. Learning Needs vs Learning Styles (Gamification-Based Learning Tips)
  3. Procedural Knowledge vs Declarative Knowledge (Gamification-Based Learning Tips)
  4. Experiential Learning vs Experimental Learning (Gamification-Based Learning Tips)

Haptic actuators

  1. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)

Haptic feedback

  1. Game Controller vs Game Console (Player-Centric Gamification Tips)
  2. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)
  3. Game Physics vs Game Mechanics (Player-Centric Gamification Tips)

Haptic feedback integration

  1. Game Controller vs Game Console (Player-Centric Gamification Tips)
  2. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)

Haptic Feedback Mechanisms

  1. Active Learning vs Passive Learning (Gamification And Bloom’s Taxonomy Tips)

Haptic feedback synchronization

  1. Game Sound vs Game Music (Player-Centric Gamification Tips)

Haptic feedback systems

  1. Immersion vs Presence (Player-Centric Gamification Tips)

Haptic Feedback Technology

  1. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)
  2. Game Streaming vs Game Broadcasting (Player-Centric Gamification Tips)
  3. Game Environment vs Game World (Gamification Achievement Systems Tips)

Haptic gloves

  1. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)

Haptic Technology

  1. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)

Hardcore games

  1. Casual Games vs Hardcore Games (Player-Centric Gamification Tips)

Hashtag campaigns

  1. Game Streaming vs Game Broadcasting (Player-Centric Gamification Tips)

Head-Mounted Display (HMD)

  1. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)
  2. Game Environment vs Game World (Gamification Achievement Systems Tips)
  3. Game Physics vs Game Mechanics (Player-Centric Gamification Tips)
  4. Game Streaming vs Game Broadcasting (Player-Centric Gamification Tips)

Head-mounted displays (HMDs)

  1. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)

Health bar management

  1. Game Respawn vs Game Revive (Player-Centric Gamification Tips)

Health care directives

  1. Asset Management vs Wealth Management (Virtual Economy Gamification Tips)

Health Regeneration

  1. Game Respawn vs Game Revive (Player-Centric Gamification Tips)

Heat mapping software

  1. Game Completion vs Player Completion (Gamification Player Progression Tips)

Heat maps

  1. Game Testing vs Play Testing (Player-Centric Gamification Tips)

Heat maps and click tracking

  1. User Experience (UX) vs User Interface (UI) (Gamification Achievement Systems Tips)

Heatmap Visualization Tools

  1. Player Progression vs Player Ranking (Player-Centric Gamification Tips)
  2. Player Data vs Game Data (Gamification Achievement Systems Tips)

Hedge against currency risks

  1. Economic System vs Monetary System (Virtual Economy Gamification Tips)

Hedging against currency risk

  1. Exchange Rate vs Conversion Rate (Virtual Economy Gamification Tips)

Hedging against inflation

  1. Virtual Investment vs Real Investment (Virtual Economy Gamification Tips)

Hedging against market fluctuations

  1. Asset Management vs Wealth Management (Virtual Economy Gamification Tips)

Hedging against market volatility

  1. Asset Management vs Wealth Management (Virtual Economy Gamification Tips)

Hedging strategies

  1. Economic Systems vs Financial Systems (Virtual Economy Gamification Tips)
  2. Monetary Policy vs Economic Policy (Virtual Economy Gamification Tips)

Hedging techniques

  1. Virtual Investment vs Real Investment (Virtual Economy Gamification Tips)
  2. Virtual Trading vs Real Trading (Virtual Economy Gamification Tips)
  3. Economic Risk vs Financial Risk (Virtual Economy Gamification Tips)
  4. Wealth Distribution vs Wealth Accumulation (Virtual Economy Gamification Tips)

Hedonic adaptation

  1. Economic Value vs Intrinsic Value (Virtual Economy Gamification Tips)

Heightened situational awareness

  1. Skill-Based Games vs Chance-Based Games (Player-Centric Gamification Tips)

Helps track individual progress

  1. Leaderboards vs Progress Bars (Gamification-Based Learning Tips)

Helps track performance metrics

  1. Game Mechanics vs Learning Objectives (Gamification-Based Learning Tips)

Herding behavior

  1. Asset Management vs Wealth Management (Virtual Economy Gamification Tips)
  2. Consumer Behavior vs Player Behavior (Virtual Economy Gamification Tips)
  3. Virtual Trading vs Real Trading (Virtual Economy Gamification Tips)

Herd mentality

  1. Player Behavior vs Player Actions (Gamification Achievement Systems Tips)

Heuristic evaluation

  1. Game Testing vs Play Testing (Player-Centric Gamification Tips)
  2. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)

Heuristics and biases

  1. Player Choices vs Player Actions (Gamification Player Progression Tips)

Hidden achievements

  1. Game Rewards vs Game Bonuses (Gamification Achievement Systems Tips)

Hidden collectibles

  1. Virtual Items vs In-Game Items (Gamification Achievement Systems Tips)

Hidden content

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Hidden content discovery

  1. Game Levels vs Player Levels (Gamification Player Progression Tips)
  2. Open World vs Closed World (Player-Centric Gamification Tips)

Hidden content unlocks

  1. Game Achievements vs Player Achievements (Gamification Player Progression Tips)

Hidden easter eggs

  1. Premium Features vs Paid Features (Virtual Economy Gamification Tips)

Hidden easter eggs/secrets

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Hidden MMR ratings

  1. Game Matchmaking vs Game Lobby (Player-Centric Gamification Tips)

Hidden Objectives

  1. Leveling Up vs Ranking Up (Gamification Player Progression Tips)
  2. Game Unlockables vs Game Achievements (Gamification Achievement Systems Tips)

Hidden objectives and rewards

  1. Gameplay Evolution vs Player Evolution (Gamification Player Progression Tips)

Hidden objectives and tasks

  1. Game Unlockables vs Game Achievements (Gamification Achievement Systems Tips)

Hidden Objectives Design

  1. Game Unlockables vs Player Unlockables (Gamification Player Progression Tips)

Hidden rewards

  1. Progression System vs Achievement System (Gamification Player Progression Tips)

Hidden secrets

  1. Avatars vs Characters (Player-Centric Gamification Tips)

Hidden secrets and easter eggs

  1. Replay Value vs End Game Content (Player-Centric Gamification Tips)

Hidden secrets and rewards

  1. Open World vs Closed World (Player-Centric Gamification Tips)

Higher academic achievement rates

  1. Differentiated Instruction vs Individualized Instruction (Gamification-Based Learning Tips)

Higher development costs

  1. Game Client vs Game Server (Player-Centric Gamification Tips)

Higher engagement rates

  1. Learner Engagement vs Learner Motivation (Gamification-Based Learning Tips)

Higher level of enjoyment

  1. Learner-Centered Design vs User-Centered Design (Gamification-Based Learning Tips)

Higher level of interactivity

  1. Flipped Classroom vs Traditional Classroom (Gamification-Based Learning Tips)

Higher level of satisfaction with learning experience

  1. Learner Engagement vs Learner Motivation (Gamification-Based Learning Tips)

Higher Order Thinking

  1. Levels vs Stages (Gamification And Bloom’s Taxonomy Tips)
  2. Understanding vs Remembering (Gamification And Bloom’s Taxonomy Tips)

Higher Order Thinking Skills

  1. Individual Learning vs Team Learning (Gamification And Bloom’s Taxonomy Tips)
  2. Mechanics vs Dynamics (Gamification And Bloom’s Taxonomy Tips)

Higher productivity rates

  1. Gameplay Achievements vs Social Achievements (Gamification Achievement Systems Tips)

Higher quality matches

  1. PvP (Player vs Player) vs PvE (Player vs Environment) (Player-Centric Gamification Tips)

Higher retention rates

  1. Social Gamification vs Individual Gamification (Player-Centric Gamification Tips)

Higher revenue potential

  1. Power-Ups vs Boosters (Player-Centric Gamification Tips)

Higher sales conversion rates

  1. Digital Economy vs Virtual Economy (Virtual Economy Gamification Tips)

Higher User Satisfaction Levels

  1. Player Goals vs Game Goals (Gamification Achievement Systems Tips)

High-frequency trading algorithms

  1. Economic Systems vs Financial Systems (Virtual Economy Gamification Tips)

High score list

  1. Game Accomplishments vs Game Achievements (Gamification Achievement Systems Tips)

High scores

  1. Game Unlockables vs Game Achievements (Gamification Achievement Systems Tips)

High-stakes assessments

  1. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)

High-stakes testing

  1. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)

High-stakes testing pressure

  1. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)

High startup costs

  1. Monopoly vs Competition (Virtual Economy Gamification Tips)

Historical performance evaluation

  1. Virtual Investment vs Real Investment (Virtual Economy Gamification Tips)

Historical Spending Patterns

  1. Earnings vs Revenue (Virtual Economy Gamification Tips)

Historical team rosters

  1. Game Genres vs Game Themes (Player-Centric Gamification Tips)

Horror themes

  1. Game Genres vs Game Themes (Player-Centric Gamification Tips)

House edge

  1. Skill-Based Games vs Chance-Based Games (Player-Centric Gamification Tips)

HR paperwork

  1. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)

HRTF (Head-Related Transfer Function)

  1. Game Sound vs Game Music (Player-Centric Gamification Tips)

Human-computer interaction research

  1. Game Testing vs Play Testing (Player-Centric Gamification Tips)

Humanistic psychology

  1. Intrinsic Rewards vs Extrinsic Rewards (Gamification Achievement Systems Tips)

Human-machine interaction

  1. Virtual Reality (VR) Games vs Augmented Reality (AR) Games (Player-Centric Gamification Tips)

Hybrid course assessment techniques

  1. Blended Learning vs Hybrid Learning (Gamification-Based Learning Tips)

Hybrid instruction

  1. Digital Learning vs Virtual Learning (Gamification-Based Learning Tips)

Hybrid learning

  1. Blended Learning vs Hybrid Learning (Gamification-Based Learning Tips)

Hybrid learning approaches

  1. Blended Learning vs Hybrid Learning (Gamification-Based Learning Tips)

Hybrid Teaching Methods

  1. Multimodal Learning vs Monomodal Learning (Gamification-Based Learning Tips)

Hyperbolic discounting

  1. Consumer vs Producer (Virtual Economy Gamification Tips)
  2. Economic Value vs Intrinsic Value (Virtual Economy Gamification Tips)
  3. Player Choices vs Player Actions (Gamification Player Progression Tips)

Hyperbolic discounting model

  1. Economic Incentives vs Game Incentives (Virtual Economy Gamification Tips)

Hyperinflation

  1. Inflation vs Deflation (Virtual Economy Gamification Tips)
  2. Purchasing Power vs Economic Power (Virtual Economy Gamification Tips)

Hyperinflation risk

  1. Inflation vs Deflation (Virtual Economy Gamification Tips)